AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games Performance in Middle East Q2 2022
In Q2 2022, the top 5 3D cartoon games in the Middle East saw varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
In Q2 2022, the top 5 3D cartoon games in the Middle East showed diverse performance trends in weekly downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Homescapes from Playrix saw its weekly revenue peak at around $142K in early May, before gradually declining to approximately $95K by the end of June. Weekly downloads for the game averaged between 22K and 40K, with a noticeable downward trend from April to June. Active users remained relatively stable, fluctuating between 274K and 323K throughout the quarter.
Gardenscapes, also by Playrix, experienced a peak in weekly revenue of about $135K in early May. However, revenue decreased to around $93K by the end of June. Weekly downloads ranged from 10K to 20K, showing a declining trend. Active users saw a gradual decrease from 96K in late March to about 77K by the end of June.
Brawl Stars by Supercell saw a significant spike in weekly revenue, hitting approximately $213K in early May before dropping to around $75K by the end of June. Weekly downloads varied between 20K and 30K, with a peak in early May. Active users fluctuated, peaking at around 832K in early May and ending the quarter at approximately 698K.
Clash Royale, another title from Supercell, had a peak weekly revenue of about $129K in early April before seeing a decline to around $43K by mid-June, and then a slight recovery to $87K by the end of June. Weekly downloads ranged from 14K to 27K, with a general downward trend. Active users decreased from around 1.27M in early April to approximately 1.04M by the end of June.
Lords Mobile: Kingdom Wars by IGG.COM had its highest weekly revenue of about $102K in late April, with fluctuations leading to around $78K by the end of June. Weekly downloads varied widely, peaking at around 52K in mid-June. Active users increased significantly from around 139K in late March to a peak of 207K in mid-June, before settling at approximately 176K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.